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Humanity, and along with it - the Resistance, uses cranes to lift and lower heavy objects and transport them to another place.
The crane comes in two variants: one featuring an electromagnet, the other one - not. Both are supported by metal bases, and include one or more ladders for easier access, as well as a retractable and extendable arm. The main body can turn 360° thanks to the use of rail wheels, and features a seat along with a set of buttons and control sticks. The magnet can be lowered (turned on) and raised (turned off), allowing it to pick up metal objects, such as containers, vehicles, barrels, dumpsters or clusters of I-beams.
After escaping Ravenholm, Gordon Freeman arrives at Shorepoint, a major Resistance base. In order to reach Nova Prospekt sooner, he is given the Scout Car. When he enters the vehicle, Noriko uses the magnetic crane to lower him down to the beach. However, the magnet fails during the sequence and the car lands upside down.
A crane can be seen outside the Technical Trainstation.
In the northwestern part of the White Forest valley, near a sawmill, two rusty cranes can be found, acting as merely a landmark indications for the Strider progression, like the water tower. Pieces of lumber hang from them.
Multiple red cranes using a modified Half-Life 2 model can be seen in the "Tartaros" area below the Enrichment Center, near Test Shaft 09. Dozens more are visible as a part of the skybox textures for the level. An unused 3D skybox model also exists, with incorrectly applied textures.
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Behind the scenes
In Half-Life 2: Raising the Bar, Laura Dubuk reveals that "when it came time to gather reference for the magnetic crane, I got my camera and a friend and I drove down to west Seattle where there are a number of them. For the crane interior, I used the inside of a bulldozer and the reference was complete."
The Shorepoint Base, as seen in the Half-Life 2 leak.
List of appearances
- Source Particle Benchmark (Game files only)