HECU Laser Tripmine

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This subject is from the Black Mesa Incident era.

For other uses, see Mine (disambiguation).

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Tripmine world.jpg
Laser Tripmine
Production information
Affiliation
Type

Tripmine

Technical specifications
Damage

150

Magazine size

1

Maximum ammunition

5

Operation

Adheres to surface; deploys tripwire beam after a few seconds.

Range

Close

Usage
Used by
Counterpart(s)
Game information
Entity / spawn codes
  • weapon_tripmine
  • monster_tripmine
Designer(s)

Stephen Bahl (HD GoldSrc version)[1]

The HECU Laser Tripmine is a high-tech tripmine, emitting a laser that, when tripped, causes the mine to explode.

Contents

[edit] Overview

A deployed Tripmine.
  • These mines are attached to walls and project a laser beam as a tripwire. They can be thought of as "Laser-Activated Claymore Mines". If the laser beam is interrupted, the mine detonates in an explosion as powerful as a satchel charge.
  • To place a mine, the player must get close to a surface and aim the crosshair where the mine will be placed. When the mine is placed on the wall, it will give off a rising whining sound, signifying the laser warming up. The mine will project a laser in three seconds. Then if an enemy runs past this point they will trigger the laser causing it to explode. Tripmines can also be detonated by shooting them. Laser tripmines have no secondary attack mode.
  • Tripmines are used as a puzzle device in the chaper Surface Tension, where Gordon has to go through an old ordinance storage facility filled with mines. Triggering any of the mines results in a huge chain of explosions.

[edit] Tactics

  • The Laser Tripmine can be used to trick any enemies that will chase the player.
  • The player can place any explosives and run away to clear the tripmines. It is recommended to do this with a Satchel Charge.
  • The player can also use any weapons to clear out tripmines, except for the Crowbar or any melee weapons as this will cause them to explode and kill the player. It is recommended to shoot them from safe distance.
  • The player can also choose to avoid the tripmines by crawling or jumping over them.
  • It is also possible to jump on the mine itself. Jumping on a mine will not set it off.

[edit] Trivia

  • The viewmodel features unused arming sequence.
  • This weapon appears in Counter Strike Condition Zero: Deleted Scenes. However, it cannot be used by the player.
  • Placing the tripmine on moving debris will cause the tripmine to fail to be planted and dropped right after the fail-planting process. The dropped tripmine can then be picked up again by the player.

[edit] Gallery

[edit] List of appearances

[edit] References

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