9mm Pistol (Half-Life 2)
From Combine OverWiki, the original Half-Life and Portal wiki
(Redirected from USP Match)
| | |
| 9mm Pistol | |
|---|---|
| Production information | |
| Affiliation | |
| Model |
9mm Pistol |
| Type | |
| Technical specifications | |
| Damage |
5 (8 in HL2DM) |
| Magazine/reload type |
18 round box magazine |
| Maximum ammunition |
150 rounds |
| Fire mode |
Semi-automatic |
| Ammunition type | |
| Rate of fire |
Slow to medium |
| Recoil |
Low |
| Spread |
Low to medium |
| Projectile speed |
Hitscan |
| Accuracy |
Good |
| Range |
Short to medium |
| Usage | |
| Used by | |
| Counterpart(s) | |
| Game information | |
| Entity / spawn codes |
|
The 9mm Pistol is a semi-automatic handgun and the first firearm Gordon Freeman acquires in Half-Life 2.
Contents |
[edit] Overview
- The 9mm Pistol appears to be based on the real world USP Match. It is the Combine's standard sidearm and is often carried by Civil Protection officers.
- The 9mm Pistol is a reliable and accurate weapon and has a large magazine. One of the weapon's most prominent features is a large muzzle compensator that reduces muzzle climb.
- The player first acquires the 9mm Pistol at the start of the Half-Life 2 chapter Route Kanal, after defeating the Metrocops beating a Citizen in a maintenance tunnel near the City 17 Trainstation. However, it is possible to obtain the gun earlier than this near the end of the chapter A Red Letter Day by stacking up crates and killing the Metrocop on top of the trains. In Episode One, it is found in the City 17 Underground. In Episode Two, it is found early on while trekking through the Victory Mine.
[edit] Tactics
- The 9mm Pistol is not particularly effective against multiple targets, and better when facing off against one or two targets at a time. When engaged in a firefight using the 9mm Pistol, aiming at the target's head is advised. Aiming for the body is not very effective, especially not if the target is wearing body armor, and it can take up to seven shots at medium range to score a kill. On the other hand, it normally takes only two headshots to kill.
- The 9mm Pistol's recoil makes it difficult to quickly fire the gun while retaining any accuracy past short range. Instead, one shot should be fired at a time to hit enemies at medium to long range.
- The 9mm Pistol is significantly more accurate than the MP7 and does a little more damage, making it convenient as a backup weapon if the other weapons are running low on ammo.
- Ammunition is plentiful in the early chapters while battling Metrocops in the Canals, but it becomes slightly harder to come by in later chapters, where it is usually only found in some supply crates and abandoned outposts.
- Both Metrocops and Overwatch Soldiers can be killed by a single shot if they are unaware of the player's presence, even in Hard mode.[1]
- Although the 9mm Pistol lacks considerable stopping power, it has a high rate of fire (as fast as the trigger can be pulled) and a sizable 18-round magazine. It is a useful all-rounder and is particularly effective against weak or slow enemies, such as Metrocops, Headcrabs, Barnacles, Zombies and Scanners.
- The 9mm Pistol is one of only two ranged weapons that can be used underwater, the other being the crossbow.
[edit] Behind the scenes
- The Combine Assassin was to use dual 9mm Pistol,[2] as they are the successors of the Black Ops and the 9mm Pistol, respectively.
- In the playable Half-Life 2 leak, the 9mm Pistol has a larger texture and ejects spent cartridge casings.
- The leak 9mm Pistol uses some sounds now used by the MP7; its reloading sound, and its firing sound when fired by an NPC.
- Textures for an earlier 9mm Pistol model can be found in the playable Half-Life 2 leak files.
- While the leak 9mm Pistol and the MP7 share the same ammo shell model when firing (similar to the Pistol and MP5 in Half-Life), in the final game it was removed for 9mm Pistol, while kept for the MP7.
[edit] Trivia
- When the 9mm Pistol is fired by the player, no spent cartridge casings are ejected, while it does when fired by an NPC.
- Before the May 26, 2010 update applied to Half-Life 2 and Episode One, players could hold down the secondary and primary fire to "charge" their next shot (it would fire several shots at once at the same angle, essentially creating one extremely powerful shot).
[edit] Gallery
[edit] Pre-release
Gordon watches the Hydra impaling an Overwatch Soldier while holding his 9mm Pistol.
[edit] Retail
[edit] References
- ↑ A 'stealth kill' with the pistol in Half-Life 2 on YouTube
- ↑ Playable Half-Life 2 leak
[edit] List of appearances
- Half-Life 2 (First appearance)
- Half-Life 2: Deathmatch (Non-canonical appearance)
- Half-Life 2: Lost Coast (Non-canonical appearance)
- Half-Life 2: Episode One
- Source Particle Benchmark (Game files only) (Non-canonical appearance)
- Half-Life 2: Episode Two

