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Overwatch Sniper Rifle

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For other uses, see Sniper Rifle (disambiguation).

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Combine sniper rifle.jpg
Overwatch Sniper Rifle
Production information
Faction

Combine

Manufacturer

Combine

Type

Stationary sniper rifle

Technical specifications
Damage

Very High (instant kill vs all human-sized targets but Freeman)

Ammo type

Dark energy plasma

Rate of fire

Approximately 3-5 seconds

Recoil

Low

Spread

None

Projectile speed

Very fast

Accuracy

High

Range

Extremely far

Usage
Used by

Overwatch Sniper and Alyx Vance

Counterweapon(s)

Grenades (Close Range)
Rockets (Long Range)

The Overwatch Sniper Rifle is a pulse rifle used by Overwatch Snipers. Identifiable by its tell-tale blue laser sight, Overwatch Snipers use them to guard key areas.

Overview[edit]

The Overwatch Sniper Rifle has a slow firing rate, about once every four seconds, but incredible stopping power. A single round can kill virtually anything, be it rebel soldiers, headcrabs, zombies, or other Combine. Gordon Freeman's HEV Suit allows him to survive many more hits, but he is still significantly hurt by the weapon.

When active, a blue laser is emitted from the weapon to aid in targeting enemies. However, this sight also gives away the shooter's position, and makes dodging the bullets fired from it easier for those with quick reflexes. The weapon apparently requires a power source, as the player can find an inactive one during the trip to White Forest. This one is also mounted on a wall, which may explain why, when snipers are killed, the rifle is not ejected with them.

Although originally planned to be accessible to the player, this feature was cut during Half-Life 2's development, and in the final game the player never acquires the Overwatch Sniper Rifle; however, Alyx Vance uses it briefly in both Episode One and Episode Two.

Appearances[edit]

The rifle used by Alyx to protect Gordon.

The weapon is used by Overwatch Snipers in both Half-Life 2 and its following episodes. They are often positioned in wide open areas, blocking off access to sensitive areas or serving to eliminate Gordon's allies. Disabling often requires moving from cover to cover in order to get close enough to disable the sniper.

In Half-Life 2: Episode One, Alyx takes control of a sniper rifle after Gordon has killed the sniper originally manning it. She uses it to provide cover from Antlions and Combine soldiers.

During the third chapter of Half-Life 2: Episode Two, Freeman Pontifex, Freeman encounters a mounted sniper rifle firsthand at an abandoned Resistance base. It is mounted to the wall and its power source has been drained. Freeman's Vortigaunt uses his abilities to charge the gun, which is then used by Alyx to provide cover for Gordon as he navigates the zombie-infested base.

Related Achievements[edit]

Half-Life 2: Episode One
Live Bait.jpg Live Bait (10G)
Help Alyx snipe 30 enemies in Episode One.

Trivia[edit]

  • In Episode One and Episode Two, throwing or shooting an explosive into the sniper's nest while Alyx is using it causes a Combine soldier to tumble out.
  • When the player first encounters the viewable sniper rifle, the barrel is clearly sticking out of the hole in the fencing. When Alyx actually starts shooting, the barrel is no longer visible, as with the rest of Combine snipers.
  • The Sniper Rifle was going to be an accessible weapon in Half-Life 2, but it was removed for game balance. It is present in the Half-Life 2 leak and many modifications, as well as in Half-Life 2: Survivor.
  • The rifle's design appears to be based on the South African NTW-20 sniper rifle. It could also be based on the Keppeler & Fritz KS II Prescision, or a combination of the two.
  • In Episode Two, the rifle is jointed on angled surface with no vertical joint, forcing it to point upwards, but Alyx can still aim vertically with it.
  • In the retail Half-Life 2, the rifle was louder and could be heard being cocked after each shot; this is most likely because the Combine Snipers wielded cut bolt-action Sniper Rifles. However, in Episode One and Episode Two the rifle appears to be suppressed and makes a 'wind up' sound after each shot. After the May 2010 Half-Life 2 update, this was retconned, giving Half-Life 2 snipers the same pulse gun.
  • The sniper rifle fires physical shots which can be observed and dodged, especially at greater distances. However, the shot moves so quickly that it becomes nearly impossible to dodge up close.

List of appearances[edit]