Half-Life 2: Survivor
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|Half-Life 2: Survivor|
June 28, 2006
2 joysticks (move, shoot), 2 pedals (jump, crouch)
Half-Life 2: Survivor is an arcade game based on Half-Life 2. It was released on June 28, 2006 on Taito's Type X+ arcade system, with a 32" widescreen high definition LCD running at 1360x768 resolution. The network service was shut down on February 1st, 2010 resulting in multiplayer modes being not available.
A fan-ported PC version was released in June 2013.
Players control their movement using two joysticks (one for each hand) and floor pedals. Three gameplay modes are available: Story, which approximates the events of the original game; Mission, which forces networked players to work cooperatively toward a goal; and Battle, which parallels the deathmatch content of the original game. Up to eight players—either local players or individuals in other networked arcades—can participate in the Battle and Mission modes.
In Story mode, players advance through partial combat scenes from the original game, following neon-lit guiding arrows. Each chapter has several levels with goals such as "Kill Combines" or "Find your way to the goal". When goals are completed, the player is taken to next level. When players finish all the levels of the chapter, the game ends. Progress can be saved on a removable card to allow the player to choose a new chapter at the next visit. Aside from the G-Man introductory cut-scene, Half Life 2: Survivor does not incorporate any of Half-Life 2's story elements, levels, or physics-based puzzles.
In Mission mode, there are three objective maps with three difficulties: normal, hard, and super hard. Map goals include "Collect gems", "Destroy Zombie spawning points", and "Escape".
A Battle mode is also available in the game. It is essentially four-on-four team match. Players can choose between two different factions: the Combine and the Human Resistance. Both factions have five classes of troops: Ranger, Soldier, Sniper, Engineer and Medic. Before February 1st, 2010, players could battle with others from all around the world, as well as from local area network. After February 1st, 2010, the only modes available are Single (battle against 1 to 4 enemies controlled by computer) and Tutorial (a player and three allies controlled by computer versus four enemies, also controlled by computer). The goal is to earn 25.000 "team points" before the enemy team does or to have more points than enemies when time's up. The score of both teams (team blue and team red) is displayed in the upper left corner of the screen. Note that while playing Single mode, the battle will continue until the time's up. To earn team points, players have to damage the enemy team and, after killing them, pick up their dog tags, however the amount of points earned after doing so depends of the enemy's mark - from 500 points to 1000. Note that bots' dog tags give only a half of the normal amount.
Players earn Survivor Gold (SG) each time they play the game. With it, they can purchase extra items (such as skins, emblems or new weapons) or customise already owned.
The game uses content common to the Xbox and PC releases, although the game focuses on the set pieces that characterized the original game. Half-Life 2: Survivor was first revealed to the public by Taito in a private exhibition in Tokyo on November 29, 2005. It was originally meant to be released in March 2006 but it was pushed back to June 28, 2006. The game is only available in Japan.
Half-Life 2: Survivor is running on two types of arcade machines - one with bigger housing, featuring a seat and space-saving version.
The first machine is based on Taito's Type X unit, an arcade system built with PC components, which runs on the Windows XP Embedded operating system. The game machine's cabinet uses a 32 inch LCD screen which runs at a resolution of 1360x768 pixels. The machine also has a 5.1-channel surround sound system, and it uses a smart card for storing player data.
The second machine is very similiar to the first, however it is smaller and lighter and has no 5.1-channel surround sound system. See the table below for more info.
Before February 1, 2010, the game was network-enabled, and players in different arcades were able to play with each other. A maximum of eight players could play in the same match; robots were used to fill in empty player slots if there were less than eight human players.
|Content||Seat version||Space-saving version|
 Half-Life 2: Survivor version 2.0
In November, 2007, Half-Life 2: Survivor received a massive update, adding many new features to the game:
- New Single and Tutorial modes for the Battle mode
- New class for both Resistance and Combine sides - the Medic
- New weapons, such as the Gatling Gun or the Laser Rifle
- New feature - Half-Life 2 Survivor Camp, which allows players to see their stats and customize their classes in browser
- Bigger online support
 End of the network service
On February 1, 2010, network service for Half-Life 2: Survivor has ended. As a result, the multiplayer mode of any sort is no longer available, making the smart cards useless. Later, on February 25, the Half-Life 2 Survivor Camp was also shut down.
The game was met with a generally positive reception. Reviewers found it interesting to play the game in an arcade environment, and considered the shift to an arcade setting an excellent introduction of the Half-Life series to Japan.
- The cut Combine Assassin is featured in the game as a player model.
- The cut Sniper Rifle is included in the game.
- There is a working unit installed in the lobby of Valve's offices.
- The game contains a model of Gordon Freeman which seems to be based upon the model used the create official promotional images.
 Arcade machines
Metrocop and Manhack dispenser in the Canals.
Custom player model in the Canals, with the cut Sniper Rifle.
Custom Combine Assassin player model in the Canals, with the cut Sniper Rifle.
The Airboat firing at Metrocops in the Canals.
Ditto, with another custom Combine Assassin player model.
The Sniper Rifle.
- ↑ Half-Life & Portal series, general discussion (v5) on Facepunch
- Official website (in Japanese)
- PC port download on Facepunch
- Flyer scans (in Japanese) at The Arcade Flyer Archive
- Screenshots on Siliconera.com (archived)