Submachine Gun (Half-Life)
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Submachine Gun | |
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Production information | |
Faction | |
Type | |
Technical specifications | |
Damage | |
Ammo |
50 rounds |
Max ammo |
|
Modes |
Automatic |
Weapon category |
3: Machine and Shotguns |
Ammo type |
|
Operation |
Roller-delayed blowback, closed bolt |
Rate of fire |
600 RPM |
Accuracy |
Moderate |
Range |
Medium |
Usage | |
Used by | |
Game information | |
Entity |
|
Designer(s) |
The Submachine Gun, or simply known as SMG, is a weapon featured in Half-Life and its expansions. In the High Definition Pack, it is known as the Assault Rifle. The primary weapon used by the HECU and Male Assassins, it is an automatic weapon with a high rate of fire. It is also equipped with a grenade launcher that boosts its effectiveness. It is wielded by all protagonists of Half-Life and its expansions.
Contents
Overview[edit]
- The SMG's bullets will instantly hit a target as soon as the gun is fired. Both the Submachine Gun and the 9mm Pistol use 9×19mm Parabellum and share the same ammunition reserve, making the Submachine Gun and the 9mm Pistol very easy to find ammunition for.
- The attached grenade launcher fires powerful explosives that will automatically explode when hitting the ground. It does not need to be reloaded, so the player can fire as many grenades as they want until they run out of ammo for it.
- This weapon is first obtained at the start of the Half-Life chapter "We've Got Hostiles". It can be found next to a dead HECU Marine in the first room that has Sentry Guns. After that, it can be found in areas controlled by the HECU and picked up from dead HECU Marines.
- In Half-Life: Blue Shift, the SMG is first obtained in Captive Freight by killing an HECU soldier shooting at a window. Afterwards, it can be picked up from HECU areas and dead HECU soldiers.
- In Half-Life: Opposing Force, the SMG is first obtained in "We Are Pulling Out" from an HECU soldier killed by Vortigaunts. Afterwards, it can be picked up from HECU corpses, dead allied HECU soldiers, or dead Male Black Ops assassins.
- In Half-Life and Half-Life: Blue Shift, all SMGs contain 25 rounds of ammunition upon pickup, meaning that the SMG will have to be reloaded to reach its maximum ammo capacity when first obtained. In Half-Life: Day One and Half-Life: Opposing Force, all SMGs contain a full 50 rounds upon pickup.
- Interestingly, the SMG's worldmodel and viewmodel lacks a visible trigger or trigger guard.
Tactics[edit]
Submachine Gun[edit]
- The Submachine Gun's accuracy is suitable for short to medium combat ranges, but has poor accuracy at longer ranges, so it is recommended to use five round bursts for long range.
- The player should be sure not to use the Submachine Gun's bullets against large groups of enemies for the Sub Machinegun's bullets do only 5 points of damage. Save the bullets and fire the Submachine Gun's grenades instead.
- The Submachine Gun is effective on small groups of Vortigaunts and HECU Marines. With Vortigaunts, one should remember to move often to avoid being hit by the Vortigaunts electric bolts. With HECU soldiers, one should stay out of their effective range or make use of cover, since they have the same SMGs and slightly better accuracy.
- The Alien Controller is easy to kill with the SMG. Since its bullets hit instantly, the player can attack the Controller and avoid its plasma balls with ease.
Grenade launcher[edit]
- The grenade launcher should be used to clear out large groups of enemies at once. One grenade can kill up to five HECU soldiers with ease if it lands in the center of the group.
- The grenade launcher is also effective against enemies that have a lot of health, such as the Alien Grunt. One grenade can usually kill it in one shot. If not, it only takes a few shots from the SMG to finish it off.
- Using the grenade launcher against weak enemies, such as Headcrabs, is obviously effective but is a waste of ammunition. Melee attacks or normal bullets from any weapon are more advised.
- The grenade launcher is one of the few weapons that can damage a Gargantua, so one should stock up on its ammo when wanting to kill a Gargantua with personal weaponry.
- If the grenade launcher is used at long range, intelligent enemies can usually run away from it before it explodes. Therefore, getting closer to the intended victims before firing is advised, as it prevents them from running away. However, being too close will affect the player's health, as with all explosive weapons.
Behind the scenes[edit]
The Submachine Gun is inspired by the real-life MP5 by Heckler & Koch. The retail viewmodel and the early worldmodel seem to be based on the MP5SD6, while the retail worldmodel looks most like an MP5A3.
In the Half-Life High Definition Pack, the Submachine Gun was replaced with an M4 carbine,[4][5][6] similar to the model originally used during the development of Half-Life. This creates an inconsistency, as it still shares its ammunition supply with the pistol, despite the magazine and the casings both correctly depicting the weapon as firing 5.56x45mm NATO rounds instead of 9x19mm Parabellum. The M4's appearance bears similarities to the Colt Model 727 carbine.[7]
The grenades fired by the Grenade Launcher in Deathmatch Classic use a reskinned version of the Submachine Gun's grenade model.
Gallery[edit]
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Half-Life[edit]
Pre-release[edit]
Early viewmodel with bare hands and forearms as seen in most of the first screenshots of the gallery, from Half-Life Alpha.
More recent version from the Half-Life SDK.
Bullchicken about to be killed by an M203 grenade.
Day One version.
Retail[edit]
Half-Life expansions[edit]
Other[edit]
High Definition version. It is a STANAG-standard 5.56x45mm magazine.
List of alternate names[edit]
- 9mm Assault Rifle (Half-Life)
- Combat Rifle (Half-Life Prima Guide)
- Heckler & Koch MP5 SD (Schalldämpfer) (Half-Life SDK)
List of appearances[edit]
Main games[edit]
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Half-Life: Decay (as Assault Rifle)
Other[edit]
- Half-Life: Day One (First appearance) (Non-canonical appearance)
- Half-Life: Uplink (Non-canonical appearance)
- Half-Life 2: Raising the Bar
See also[edit]
References[edit]
- ↑ Half-Life 2: Raising the Bar (uncorrected proof), page 327
- ↑ Steve Theodore's personal website on Theodox.com (archived)
- ↑ Stephen Bahl as quoted on Marc Laidlaw Vault on the ValveTime Forums
- ↑ Stephen Bahl on on his video game work (2009)
- ↑ Interview With Randy Pitchford Of Gearbox on Half-Life World (July 25, 2000) (archived)
- ↑ Versus Books Official Half-Life Perfect Guide
- ↑ Half-Life on the IMFDB
Hazardous Environment Combat Unit | |
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Characters | Minor members · Dwight T. Barnes · Sharp · Adrian Shephard |
Classes | HECU Engineer · HECU Medic · HECU Sniper |
Weapons | 9mm Pistol · Artillery Cannon · Combat Knife · Desert Eagle · Dynamite · Fragmentation Grenade · Gun Emplacement · Land Mine · Laser Trip Mine · M249 Squad Automatic Weapon · M-40A1 Sniper Rifle · Mortar · Submachine Gun · Rocket Cannon · RPG · Satchel Charge · Sentry Gun · Shotgun · Tripod-Mounted Heavy Machine Gun |
Transportation | AH-64 Apache · Jet · M1A1 Abrams · M2A3 Bradley · M44 cargo truck · Osprey Heliplane |
Technology | Chargers · Powered Combat Vest · Radio · Tactical Map · Transportation · Weapons |
Other | Hazardous Environment Combat Unit models · Military Police · Robot Grunt · Santego Military Base |
Classes (cut) | Human Sergeant |
Weapons (cut) | 20mm Cannon |
The Black Ops | |
---|---|
Weapons | 9mm Pistol · Fragmentation Grenade · Laser Trip Mine · M249 Squad Automatic Weapon · M-40A1 Sniper Rifle · Mortar · Submachine Gun · Sentry Gun · Tripod-Mounted Heavy Machine Gun |
Transportation | AH-64 Apache · M44 cargo truck |
Technology | Cloaking field · Transportation · Weapons |
Weapons (cut) | Crossbow · Flash Grenade |
Transportation (cut) | Osprey Heliplane |