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Vortigaunt Camp

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The entrance to the camp.
Vortigaunt Camp
General information
Location

The Coast

Usage
Era(s)

Combine occupation

Faction

Resistance

Game information
Map(s)

d2_coast_11

"The Antlions won't bother you now, Doc."
Rebel[src]

The Vortigaunt Camp is a Resistance base seen in the Half-Life 2 chapter Sandtraps. Resistance members often travel to the camp to retrieve Bugbait, which helps keep Antlions under control.

Overview[edit]

A well concealed Resistance base on the Coast, it is the closest known base to Nova Prospekt, the Combine prison.

The Vortigaunt Camp is located between two canyon walls. It has no buildings but it does have shanties, where Resistance soldiers and Vortigaunts sleep, eat, and keep the wounded. It is very well equipped, having many supplies and Medkits. There are two entrances to the Vortigaunt Camp. The first is through a doorway by a wall, mounted with an Emplacement Gun. The other entrance is a way through a small cave, leading to the beach, then Nova Prospekt. This entrance is sealed by logs attached to a generator-powered winch system.

Appearances[edit]

Bugbait training in the camp.

Half-Life 2[edit]

Gordon Freeman arrives at the Vortigaunt Camp after leaving on foot Lighthouse Point, the previous Rebel base. On his way, he comes across two Rebels who were heading to the camp, Sandy and Laszlo. Laszlo is wounded on the sand and Sandy tells Gordon to stay off the sand to avoid bringing Antlions. Laszlo is killed by Antlions and Gordon proceeds, leaving Sandy mourning the loss of his friend.

Upon Gordon's arrival, an Antlion Guard appears from the ground and starts attacking him. With the help of a Resistance member using the Emplacement Gun mounted above the first entrance, Gordon is able to kill the creature. Right after, a Vortigaunt shepherd retrieves Pheropods from the downed Antlion Guard, then leads Gordon through the camp, where he instructs him on the use of Pheropods. Gordon then leaves the camp and heads to Nova Prospekt, now with Antlions on his side.

Near the entrance of the camp, two Vortigaunts are conversing in Vortigese. They shortly interrupt their conversation when approached by the player; one apologizes to Gordon for communing by flux shifting in front of "those whose vortal inputs are impaired", and adds that they will continue vocalizing in Gordon's auditory language as a matter of courtesy unless they wish to say unflattering things about him. Quite humorously, they then resume conversing in Vortigese.

Behind the scenes[edit]

The door to the main entrance to the camp appears to have been retrieved from a shipwreck. It actually is one of the few models (and one of the many doors) originally created for the cut Borealis that were kept in the final game in the ship's original folder, "props_borealis".

The names of the conversing Vortigaunts - Dum and Dee[1] - are a reference to Tweedledum and Tweedledee - characters in an English nursery rhyme and in Lewis Carroll's Through the Looking-Glass.

Gallery[edit]

List of appearances[edit]

References[edit]

  1. Their entity names
Preceded by
Lighthouse Point
Half-Life 2 story arc journey Succeeded by
Nova Prospekt