This subject is related to the Combine era.

Combine Smart Barrier

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This subject is related to the Combine era.

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Smart Barrier plaza.jpg
Combine Smart Barrier
General information
Faction

Combine

Type

Mechanic wall

Game information
Entity

prop_dynamic

Designer(s)

The Combine Smart Barrier,[2] also known as the Combine Wall,[3][4] is a very large mechanical wall made up of metallic blocks and girders. The faces of these walls are mechanically hoisted up, sent down with tremendous force, then used to claw the entire mechanism forward in an often destructive display. Smart Barriers are seen surrounding the Citadel (where they make up the "City 17 Inner Wall"), certain areas of Nova Prospekt and City 17, notably on the Trainstation Plaza, around the Overwatch Nexus and surrounding the Quarantine Zone during the Combine occupation of Earth.

Overview[edit]

The standard way a Smart Barrier operates is to lift and send a set of blocks outward before making them drop, and then alternating with another set. During this procedure, a metallic groaning is heard, presumably from drive mechanisms or mechanical stress. Smart Barriers are often shown to destroy human buildings and infrastructure. Like other Combine architecture and technology, their operations pay no mind to pre-existing structures. They are used as blockades, blocking off alleyways and even entire streets as necessary. Between Gordon Freeman's arrival at City 17 at the beginning of Half-Life 2 and his return to the city from Nova Prospekt, Smart Barriers are shown to have advanced outward from the Citadel significantly in the intervening week, indicating that the tumult of the Uprising has caused the Combine to expedite the Barriers' advancement. Several times, they can be seen encroaching seemingly in response to the presence of Gordon or others, as if to attack. Gordon notably must avoid this hazard shortly before getting into the Nova Prospekt Depot.

Behind the scenes[edit]

  • As seen in the WC map pack and suggested by the Half-Life 2 leak sound files, the City 17 Inner Wall was originally to be stationary, much higher, and made out of concrete. The Manhack Arcade was at some point to be located nearby, before being replaced by Captain Vance's Headquarters, where Gordon was to go look for Vance while Alyx was to be left hurt in the Skyscraper.[5][6]
  • An early version, only existing as concept art, was made of cubes.[3]
  • An early prototype version, featured in the WC map pack as a brush, was named "Sensor Gate". It can be found in the WC map pack maps sensor_gate_004, combine_gallery_002 or d1_garage_01. It is always accompanied by an early Combine Watchtower (Watchtowers are often seen near Smart Barriers, but also Barricades), often featuring a Metrocop inside. By default in an open state, it shuts itself when the player approaches it, also reacting to a nearby presence with its "sensors", much like the final version.

Gallery[edit]

Pre-release[edit]

Retail[edit]

Other[edit]

List of appearances[edit]

Main games[edit]

Other[edit]

References[edit]