This article is about the prison. For the chapter, see Nova Prospekt (chapter).
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during the uprising, along with the Depot
N/A, refurbished by the Combine
- "It used to be a high security prison - it's something much worse than that now."
- ― Alyx Vance[src]
Nova Prospekt is a Combine detainment facility featured in Half-Life 2. It is played through two chapters set between the Coast and the City 17 uprising chapters, Nova Prospekt and Entanglement.
Prior to Combine occupation, it was a high-security penitentiary located not too far from City 17, however, it was later acquired by Overwatch, and used as a facility to process and detain Citizens who were determined to be a threat - so-called "anti-citizens". During Half-Life 2, it is used to contain Eli Vance, after he was captured by the Combine during a raid on Black Mesa East. Other people known to be detained include political prisoners, Resistance fighters, and troublesome citizens. The facility is used to process prisoners, and turn them into Stalkers or Combine Soldiers. Nova Prospekt can translate into "New Possibilities" (Nova is a derivative of the Latin word "Novus" meaning new, while Prospekt is old western slang for Possibility)
- 1 Overview
- 2 Symbolism
- 3 Appearances
- 4 Related Achievements
- 5 Behind the scenes
- 6 Gallery
- 7 List of appearances
- 8 See also
- 9 References
Nova Prospekt is separated into two parts as illustrated respectively in the two chapters of the game titled Nova Prospekt and Entanglement.
The original prison (Nova Prospekt itself)
The old section of the building follows the motif of a Soviet Gulag-styled maximum security prison, riddled with open confinement chambers (useless to the Combine), labeled cell blocks, offices, and large shower and maintenance facilities. The Combine, while they may have used the old prison prior to the introduction of the newer facilities, appear to have made little use of this particular area, as they progressively moved all Combine-related facilities and processes into the new section of the massive complex. This section exhibits many signs of disrepair and disuse, such as flooding forming in the sub-basements. Some of the less visited corners of the old section also contain vermin such as Barnacles, Headcrabs and Zombies, which further illustrates the fact that the Combine care little for the older section. These sections of Nova Prospekt are also slowly being absorbed into the new Nova Prospekt by means of Combine technology. It can be noted that large amounts of graffiti are located in these parts of the prison, indicating that humans had still been inside the facility after the Seven Hour War and its abandonment and that the Combine did not take the prison over immediately after the end of the invasion.
The Combine Depot
The new section of Nova Prospekt houses the processing facilities utilized by the Combine to convert prisoners into Stalkers, as well as the developmental technology for the Combine teleport.
The architecture of this section is an example of Combine land development technology, seen in the final scene of "Nova Prospekt", and in City 17 later in the game. This technology in its predeveloped stage is a massive wall of assorted bars, wires, and machinery arranged randomly. The random positioning of any particular part of the structure, working with every other part of the structure each with its own variable function, allows for millions of permutations of arrangements that, according to a specified program, will build into whatever Combine facility it has been told to become. This mode of automated construction allows for a Combine take-over of almost any area. This development is shown in the final scene of "Nova Prospekt" when the player happens upon an absolutely wrecked part of the old facility bordered on all sides by this wall of random machinery. As the player progresses through this odd valley of destruction, the walls begin to slowly change position eating up more of the old facility and becoming more specific in its arrangement. Shortly after this scene, the player enters the Depot, the "new" Nova Prospekt. Upon close examination of the wall, it is discovered that the depot has been composed entirely out of the moving machinery seen earlier. Later in the game startlingly detailed examples of similar Combine architecture are seen in the Overwatch Nexus, and in the Citadel.
Nova Prospekt's prison areas are divided into 12 different cell blocks. All other cell blocks are seen as abandoned or in complete disrepair.
Old Nova Prospekt
- A3 - Highest security cell block, the first visited by Gordon Freeman. A flooded maintenance room needs to be taken to access cell block A5. Cells have small windows in their ceiling.
- A5 - Larger but infrequently patrolled cell block. It is followed by a large room with turrets.
- A7 - After the showers comes this larger very commonly patrolled cell block, with a torture room where a Vortigaunt can be found.
- B2 - This block cannot be accessed.
- B4 - Primary prison control cell block (besides New Nova Prospekt/depot cell blocks) where an important battle between Antlions and Nova Prospekt Prison Guards occurs.
- B7 - Extremely small cell block, annexed to block B4.
New Nova Prospekt
- C1 - This block does not contain cells but the laundry facilities and the kitchen. After that comes the cafeteria.
- C2 - This cell block is linked to the cafeteria and cannot be accessed. An Antlion Guard comes from it.
- C3 - This cell block is linked to the cafeteria and is entirely flattened by Combine mobile walls. After that comes the Depot itself and maintenance areas.
- D7 - More commonly used control cell block, in which Combine cells are installed. In the control room, Alyx Vance discovers that Judith Mossman betrayed the Resistance. After that comes another flooded maintenance room.
- D8 - Cell block where a difficult turret standoff is led by Gordon Freeman against the Nova Prospekt Prison Guards. Combine cells are also installed. After that can be accessed the lower levels of the Depot where the teleport is located.
In Nova Prospekt, it becomes clear to the player that the Combine is not as invincible as once thought. Multiple visual clues suggest that the Combine, with all their technological superiority, were losing ground to the human "infection", even before Gordon arrived, such as:
- General disrepair
- Mechanized security (turrets, forcefields, etc.)
- Headcrab infestation
- Some evidence of escape (Such as Lambda symbols.)
Nova Prospekt is a turning point in the story. Up until this moment, the Combine forces seemed to be in full control over the situation. They were chasing Gordon, and he was constantly on the run. After the "Nova Prospekt" chapter of the game, this drastically changes, as Gordon stops running and engages them in their very base.
As Gordon progresses from the beach to Nova Prospekt proper, radio transmissions can be heard about Gordon wiping out hardpoints, and utilizing "biotics".
As mentioned above, the player visits along with a pack of Antlions. The Antlion swarm heading into the complex, goaded by Gordon Freeman and his sabotage of the beach defenses, seemed to trigger practically all the Antlions in the area surrounding the complex to help invade. This can be seen in-game by Combine having to fend off endless hordes of Antlions either flying through or tunneling into the structure. Even a few of the extremely tough Antlion Guards appear, smashing through thin walls with impunity and ramming any Combine they find, as well as Gordon himself. Although the Combine Overwatch attempted to defend the older section, they were overpowered by the numbers of Antlions as well as the occasional Antlion Guard and the efforts of Gordon Freeman. The older sections are assumed to be overrun and destroyed by hordes of Antlions as towards the end of the chapter, "Nova Prospekt", the player can hear the P.A. system ordering the soldiers to retreat from the older section.
Although background noises suggest that antlions are present in some areas, the Combine-occupied newer section remained untouched by the Antlions as witnessed in the chapter Entanglement. Thus, this portion of Nova Prospekt suffered minimal structural damage. This was until Gordon and Alyx used the main Combine teleport located deep within the newer section in an attempt to flee the facility with Eli Vance and Judith Mossman. While the teleportation was successful, the teleport became unstable during the process and exploded just after the teleportation was complete. It is assumed that the explosion destroyed most of the Depot. The destruction of Nova Prospekt was the event that signaled the beginning of the rebellion, and the one-week-long urban conflict in City 17, that resulted in the destruction of the Citadel's dark energy reactor.
Half-Life 2: Episode One
While Nova Prospekt is not seen or mentioned in Episode One, during the second half of the chapter Exit 17, one can see a train platform labeled "Nova Prospekt" in a very similar way to the one seen in Half-Life 2's first chapter. However, the player can observe that the platform is largely sealed and littered with empty crates and other useless items which suggests that the Combine stopped using Nova Prospekt after the teleporter exploded.
Nova Prospekt does not appear in Half-Life: Alyx, but it is mentioned, indicating it was already functioning and its purpose was widely known five years before the events of Half-Life 2. Russel suspected that the Combine, after bringing the now-captured Eli Vance to Criminal Holding in City 17 and realizing his identity, would transfer him to Nova Prospekt by train in order to torture and kill him. Based on his presumption, Russel hatched a plan for Alyx to break Eli free from Combine captivity by intercepting the prisoner train before it ever reached the facility, stopping it inside the Quarantine Zone at Fairview Junction.
|Warden Freeman (10G)|
|Survive the second turret standoff in Nova Prospekt.|
|Bug Hunt (10G)|
|Use the Antlions to kill 50 enemies.|
|Kill an enemy with a toilet.|
|Half-Life 2 (cut)|
|Kill both Gunships in the Nova Prospekt courtyard.|
Behind the scenes
- The design of Nova Prospekt was based on that of an existing prison, the infamous Alcatraz prison, located in the San Francisco Bay.
- Originally, the chapter Nova Prospekt was just the Depot flanked with a smaller prison simply known as the "Gulag" or the "Prison", a simple stopping point in Gordon's path to the eventually cut Air Exchange (where the signal for the uprising was originally to be given from), much like New Little Odessa or Lighthouse Point (the lighthouse originally appearing there alongside the Gulag). After the AirEx chapter was cut, the uprising trigger was moved to Nova Prospekt, and it was expanded into one of the lengthiest chapters of the game. Before getting into the Depot, Gordon was to pass through the "Gunship Bays", where Gunships were built and maintained. This area was moved to the Citadel levels, as a more anecdotal "footnote" location.
- The Nova Prospekt bathrooms and showers were reused as the basis of the Half-Life 2: Deathmatch map Lockdown.
- The orange Nova Prospekt logo as seen from the outside uses the font "DIN", a typeface widely used by Valve. It seems to be inspired by a similar logo present above a Civil Protection building in a Manhack Arcade area map from the WC map pack,
c17_04. The font was also used for a cut City 17 welcome poster featured in Raising the Bar, and the Steam logo itself. It is a very common font, used in advertisements, posters, folders, magazines, or TV channels.
Concept art of a Combine Soldier undergoing memory replacement.
Combine cells in the Depot.
Large cell block in the WC map pack map
Other showers (featuring a citizen) in the map
Combine Soldiers battling Antlions in cell block B4 in the Beta Nova Prospekt.
The G-Man visible on a screen in a control room.
The Nova Prospekt showers where the Antlion Guard is fought.
Nova Prospekt Prison Guards fighting an Antlion Guard in the Nova Prospekt cafeteria.
List of appearances
- Half-Life 2 (First appearance)
- Half-Life: Alyx (Mentioned only)
- Half-Life 2: Raising the Bar
- Half-Life 2: Deathmatch (Non-canonical appearance)
- The Final Hours of Portal 2
- ↑ 1.0 1.1 Half-Life 2: Raising the Bar, page 224
- ↑ Half-Life 2: Raising the Bar, page 227
- ↑ 3.0 3.1 WC map pack
- ↑ Half a life: Laura Dubuk on her 12 years at Valve on YouTube
- ↑ ATI "On Top" at the Rock on Planet Half-Life
- ↑ Half-Life 2: Raising the Bar, page 230
- ↑ CP building screenshot
- ↑ Half-Life 2: Raising the Bar, page 238
- ↑ Half-Life 2: Raising the Bar (uncorrected proof), page 192
|Half-Life 2 story arc journey||Succeeded by|