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Powerhouse

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This subject is related to a real world perspective.
This subject is related to the Combine era.

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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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Dm powerhouse.jpg
Powerhouse
Designer(s)

Michael "Wolf" Schulz[1]

Game(s)

Half-Life 2: Deathmatch

Game mode(s)
  • Deathmatch
  • Teamplay
Filename(s)

dm_powerhouse

Powerhouse is a multiplayer map in Half-Life 2: Deathmatch. It was added to the game after being awarded second runner-up in the Valve Half-Life 2: Deathmatch Map Contest.[1]

Overview[edit]

Behind the scenes[edit]

Powerhouse is author Michael Schulz's second multiplayer map to be officially added to a Half-Life title after winning a mapping contest, the first being Rapidcore in Half-Life.[2][3]

Gallery[edit]

References[edit]

  1. 1.0 1.1 Steam - Update Friday, March 18 2005 on Steam (March 18, 2005) (archived)
  2. PHL Mapping Contest Results! on Planet Half-Life (February 28, 2001) (archived)
  3. Interview mit Michael "Wolf" Schulz on Mappingbase.de (January 1, 2011) (archived)