Rapidcore

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Rapidcore
Designer(s)

Michael "Wolf" Schulz[1]

Game(s)

Half-Life

Game mode(s)
  • Deathmatch
  • Teamplay
Filename(s)

rapidcore

Rapidcore is a multiplayer map in Half-Life. It was added to the game in a patch after winning the Planet Half-Life Mapping Contest in February of 2001.[1]

[edit] Overview

[edit] Behind the scenes

Rapidcore is author Michael Schulz's first multiplayer map to be officially added to a Half-Life title after winning a mapping contest, the second being Powerhouse in Half-Life 2: Deathmatch.[1][2]

[edit] References

  1. 1.0 1.1 1.2 PHL Mapping Contest Results! on Planet Half-Life (February 28, 2001)
  2. Interview mit Michael "Wolf" Schulz on Mappingbase.de (January 1, 2011)
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