Halls3
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon. |
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| Halls3 | |
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| Designer(s) |
Chris Ashton[1] |
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Halls3 is a multiplayer map in Half-Life 2: Deathmatch. It was added in the April 3, 2013 update which transitioned the game to Steam's SteamPipe content distribution system.
Overview
Halls3 takes place in a series of connected buildings on the outskirts of City 17. The Citadel can be seen in the distance. There are three main buildings in the map: the red and blue buildings placed on the lower level and the center building containing Health and Suit Chargers on the upper level. Each building is open to a small outer enclosure with a highway along one perimeter.
The red and blue buildings are connected by five separate hallways, giving the map its name, each with a teleport that leads directly to a different weapon. The type of ammo located in front of the teleport gives a clue as to what weapon lies on the other side. Raised walkways overlook the interiors of the red and blue buildings.
Behind the scenes
The map is internally known as GreatHalls.[1] Halls3 was created by Chris Ashton, co-founder of Turtle Rock Studios, during his time at Valve. However, the map itself was not publicly released in the game until 2013.[2] The level is a remake of one of his earlier Half-Life multiplayer map works from 1998, Halls2, developed while he was a member of Presto Studios. In turn, Halls2 was based on a 1995 netmap made for the game Marathon known as Halls of death, described by Ashton to be one of his favorites.[3]
Gallery
Hallway with a teleport leading to a Shotgun, hinted at by the Shotgun ammo.
References
- ↑ 1.0 1.1 Map entity data.
- ↑ TIL: MacMan went full Laz mode on HL2DM on the Turtle Rock Forums (October 8, 2015) (archived)
- ↑ halls2.txt