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Capture The Flag Power-Ups

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General information


Used by

Any player

Game information

Half-Life: Opposing Force Capture The Flag includes five Power-Up[1] items that give the owner extra enhancements or abilities.


When a player is the owner of a Power-Up, a large icon will appear on the middle left side of their HUD showing what Power-Up they currently possess. In addition to this, all of the Power-Up items have audio cues that will play when the Power-Up is in use. These audio cues can be heard by all players, friend or foe, who are standing within earshot of the owner of the Power-Up.

To collect a Power-Up, a player has to simply touch it. If done so, the Power-Up will disappear from the ground and the HUD will update to display information about carrying the item. Only one Power-Up can be carried at a time.

If a player currently carrying a Power-Up runs across another one, and wants to pick it up, he may throw the current one and then pick up a new one. After having thrown a Power-Up, next ones are available after 5 seconds, unless they are picked up and thrown by another player. Once thrown, a Power-Up will remain at that spot for 30 second, after which tie it will disappear and reappear at a Power-Up spawn point, if not picked up. If a Power-Up is thrown or dropped into a skybrush or hostile enviroment, such as radioactive slime, it will reappear at a Power-Up spawn point in 5 second.

Information about which players are carrying what Power-Up can be seen by bringing up the score screen - a colored icon showing a certain item will be displayed near the players nickname, or by positioning the crosshair over a target.

Power-Up spawn points[edit]

Power-Up spawn points may be "fixed", random, or "weighted". When fixed, the Power-Up will reappear at the same place every time it respawns; when random - in a different place. Power-Up spawn points may also be weighted. Weighted spawn points are designed to help a team that may be doing worse than the other team and are more likely to reappear near a losing team's base. If one team is 1 point (one flag capture) ahead of the other team, then any respawned Power-Up items will appear in either a common area, or closer to the losing team's base - they will never appear in spawn points near the winning team's base, unless a free spawn point is unavailable when the Power-Up is ready to reappear. If one team is 2 or more flag captures ahead of the other team, then any respawned Power-Up items will only appear closer to the losing team's base.

Power-Ups list[edit]

World model HUD icon Name Description Sound effect
Ctf powerup01.png Ctf powerup01 hud.png Jump Pack Works the same as the Long Jump Module. File:Hw alert.ogg
Ctf powerup02.png Ctf powerup02 hud.png Shield Recharges the armor's battery by 1 unit every 0.5 second, and it will max out its power to 150 units instead of the standard 100.

If the Power-Up is thrown away when the player's armor's energy is greater than 100 units, it will decrease over time at the same rate until the energy level is at 100 units.

File:Hw alert.ogg
Ctf powerup03.png Ctf powerup03 hud.png Health Works the same as the previous Power-Up, except it regenerates health. File:Hw alert.ogg
Ctf powerup04.png Ctf powerup04 hud.png Accelerator (death) Increases all damage inflicted with any weapon used by the owner, including self-damage. File:Hw alert.ogg
Ctf powerup05.png Ctf powerup05 hud.png Backpack (ammo) Gives a standard ammo box for every ammunition type in the game upon picking up; regenerates ammunition for the currently selected weapon at a rate of 1 bullet every 0.5 second (expect in the case of Submachine Gun grenades where the rate is 1 grenade every 10 seconds); doubles the clip size of the currently active weapon as long as that weapon can regenerate ammo, or isn't a single shot weapon, such as the RPG.

The Backpack Power-Up will not regenerate Satchel Charges, Laser Trip Mines, or Snarks.

File:Hw alert.ogg

List of appearances[edit]


  1. 1.0 1.1 1.2 Capture The Flag mode manual (op4ctf_manual.htm)