Charge Bow

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This subject is related to the Combine era.
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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The name of this subject in the original language, Japanese, is "チャージボウ".

Charge Bow Worldmodel 2.png
Charge Bow
Production information
Type

Bow

Technical specifications
Damage

60–100

Magazine/reload type

Single projectile

Max ammo

7

Rate of fire

Medium

Projectile speed

Varying

Accuracy

High

Range

All distances

Usage
Used by

Ranger (IS)

Game information
Entity
  • weapon_chargebow_mp
    (weapon entity)
  • crossbow_bolt_mp (projectile)

The Charge Bow is a purchasable weapon for Ranger in Half-Life 2: Survivor, available for 200,000 SG.

Contents

[edit] Overview

Similarly to the Crossbow and the Poison Crossbow, the Charge Bow fires projectiles that are affected by gravity and bounce off surfaces on sharp impact angles. While the crossbows always deal the same amount of damage, with the damage dealt to a player depending only on the body part that got hit, the Charge Bow bolt velocity and dealt damage also depends on how long the string was pulled.

If the player presses the primary attack and immediately releases it, the launched bolt will have much lower velocity than the ones launched from crossbows, and will shortly fall on the ground, but will still deal 60 points of damage, which is significantly more than dealt by the crossbows. If the primary attack is held for longer, the end of the bow will begin to glow, indicating the charging process. Fully charged bolts are launched at a higher velocity than the ones from crossbows, but damage dealt by them appears to be mostly absorbed by the suit: when fired at a player with a fully charged suit, a bolt with the lowest charge level will inflict a 12 points of damage to the player's health (which is 1/5 of the 60 point base damage), whereas a fully charged bolt will deal only 10 points of health damage, but will completely drain the suit power. However, the bolt fired with at the maximum charge will kill any enemy player on headshot, even with a fully charged suit, and will also always kill players without the suit charge in a single hit.

[edit] Trivia

  • Just like the crossbows, the Charge Bow is able to penetrate shields (the Provisional Shield and the Hand Shield).
  • If the string is pulled for too long, the glowing of the bow's end will be replaced by large spark effects, obstructing the player's vision.
  • The Charge Bow can still be switched to other weapon while the string is pulled, this will not consume any ammunition.

[edit] Gallery

[edit] List of appearances

[edit] External links

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