Lockdown

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Lockdown composite.jpg
Lockdown
Game(s)
Game mode(s)
  • Deathmatch
  • Teamplay
    (Half-Life 2: Deathmatch)
  • 4 vs. 4 Battle Mode
    (Half-Life 2: Survivor)
Filename(s)
  • dm_lockdown
    (Half-Life 2: Deathmatch)
  • battle_02 (1.0)
  • battle_07 (1.1)
  • battle_17 (1.11)
  • battle_22 (1.2)
  • battle_32 (2.1)
  • battle_72 (2.11)
  • battle_92 (2.2)
    (Half-Life 2: Survivor)
Alternate name(s)

ロックダウン (Japanese translation)

Lockdown is a multiplayer map in Half-Life 2: Deathmatch, included with the game on release along with Overwatch. Several different versions of it also appear in Half-Life 2: Survivor.

Contents

[edit] Overview

[edit] Half-Life 2: Deathmatch

The fan trap adjacent to the hallway.

Being a slightly altered version of the original Half-Life 2 map, d2_prison_03, Lockdown takes place in Nova Prospekt, in the area where the second Antlion Guard in the game is encountered.

The map has two levels and can be divided into three main areas: the showers, the cell blocks along with the office, and the back hallway section. The first one features a high number of physical object, such as explosive and regular barrels, carts, and sinks, as well as toilet bowls, near which a shotgun is hidden; the rear shower room contains the OSIPR and a Suit Charger. The area is connected to the cell blocks section by a long and narrow corridor located on the upper level, leading along the edge of the map, and featuring a Health Charger, and by a wider hall on the ground level.

Two of the nine cells, one in each block, are opened and contain supplies; in the lower one a shotgun can be found. Opposite them, on the higher level, lies a Crossbow. In the room below, which contains a dead Vortigaunt in the original map, a .357 Magnum can be found. The elevated office, accessed through a stairway or a catwalk, features a shotgun, and a Combine Dispenser acting as a supercharger, which replenishes health and suit power, giving up to 200 armor points. If the player crouches under the supercharger, they can both use the device and watch their back. The back hallway features a fan trap, which can be accessed through a vent; it contains the RPG, among other supplies. The fan can be turned on by attaching a plug into a socket, killing any player that's in the trap room; near the plug can be found another .357 Magnum.

Similar to Steam Lab and Powerhouse, Lockdown stresses tight quarters and close combat while offering the players little maneuvering space. The map is rather narrow and linear, meaning that every hallway is a prime space for the Combine Energy Ball attacks. Controlling the OSIPR and Energy Ball spawn points (that is: the rear shower room, the upper cell, the staircase, the back hallway, and the fan room) is a pivotal factor in determining the victory or defeat on this map. Additionally, the countless physics props allow the players to use the Gravity Gun in many situations. The usage of the RPG is rather restricted, due to the fact that the map doesn't feature a lot of open space, which, in turn, leaves the field clear for Shotguns, Magnum revolvers, and Crossbows.

[edit] Gallery

[edit] Half-Life 2: Survivor

Survivor features several versions of Lockdown, meant to be played in teams of four people in the battle mode, in which the active map changes each week; additionally, the Half-Life 2: Deathmatch map can be found in the game files. In every alteration, Team Blue spawn points are located in the back hallway, the office, and the former Vort room, while Team Red spawns in the rear shower room and near the toilets. Below are listed the most important differences between a given version and its predecessor.

[edit] Version 1.0

After the game release, the version 1.0 of Lockdown was featured as the battle map of the week for the first time on July 10, 2006.[1] The map file itself was last modified on May 29, 2006.[2]

The map was simplified and heavily modified in several instances. The overall number of physics props was decreased. The rear rooms of the shower section were merged together, and half-walls were added. The upper hall is no longer accessible from that area. In the main shower section, the sink row was moved closer to the toilets. Stairs, and broken pipes acting as a platform were added to link the area with the upper hall. A wide hall now gives access to the cell blocks directly from the showers. Several walls were removed in the middle section, opening up the area. Ladders leading from the upper hall were replaced by stairs. The office was redesigned, and the supercharger was removed. The back hallway area was expanded with yet another corridor, and the fan room was removed.

There are four ammunition points: in the back hallway, under the office, in the corridor leading from the shower room to the middle area, and near the toilets.

[edit] Gallery

[edit] Revision 1.1

The version 1.1 of Lockdown was featured as the battle map of the week for the first time on November 27, 2006.[3] The map file itself was last modified on ‎October 20, ‎2006.[2]

In this version, a cell in the upper row was made accessible. Destroying a part of its wall reveals a secret passageway, leading to the shower area, with a breakable wooden barricade at the end. A new corridor was added, linking the back hallway with the cell blocks area.

The toilet and the back hallway ammunition points were moved to the upper middle area and the wide hall linking the showers and the cell blocks.

[edit] Gallery

[edit] Revision 1.11

The version 1.11 of Lockdown was featured as the battle map of the week for the first time on February 6, 2007.[4] The map file itself was last modified on ‎January 13, ‎2007.[2]

It is almost identical to the previous revision.

[edit] Gallery

[edit] Revision 1.2

The version 1.2 of Lockdown was featured as the battle map of the week for the first time on June 11, 2007.[3] The map file itself was last modified on ‎August 5, 2008.[2]

The shower room underwent several changes, the most important of them being the addition of a higher level catwalk, accessible through stairs, ladders, and the upper hall. Additionally, more half walls were added in the main shower area. A new hallway, leading under the upper hall, from the rear shower room to the middle section, was created. Metal bars were removed from the arch near the cell blocks.

Supply crates with medkits and batteries were added in the rear shower room and the back hallway.

[edit] Gallery

[edit] Revision 2.1

This version's page on the official website dates back to May 20, 2008.[5] The map file itself was last modified on February 13, 2008.[2]

It is almost identical to the previous revision.

[edit] Gallery

[edit] Revision 2.11

The version 2.11 of Lockdown was featured as the battle map of the week for the first time on October 13, 2008.[6] The map file itself was last modified on ‎August 5, 2008.[2]

It is almost identical to the previous revision.

[edit] Gallery

[edit] Revision 2.2

The version 2.2 of Lockdown was featured as the battle map of the week for the first time on May 4, 2009.[7] The map file itself was last modified on ‎April 7, ‎2009.[2]

Health Chargers were added in two areas: in the hallway between the main shower room and the middle area, and under the office. Some explosive barrels were altered to additionally emit poisonous gas.

[edit] Gallery

[edit] Reception

[edit] Half-Life 2: Deathmatch

IGN stated that both Lockdown and Overwatch "seem well suited for the fast play style that Deathmatch produces."[8]

[edit] Half-Life 2: Survivor

Various revisions of Lockdown took part in the three Battle Map Popular Votes, in which users selected their top three favorite maps. In the first edition, held from June 2 to June 10, 2008, and encompassing the versions 1.2, 2.0 and 2.1, 20 maps in total, Lockdown 2.1 ranked at the 7th position, scoring 861 points, while the revision 1.2 placed 19th with 428 points.[9] In the third edition, held from July 20 to July 27, 2008, and encompassing the versions 2.2, 14 maps in total, Lockdown ranked at the 5th position, scoring 884 points.[10] The results of the second edition are unknown.

[edit] List of appearances

[edit] References

  1. Half-Life 2: Survivor Battle Map on the official website (July 15, 2006) (archived)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Half-Life 2: Survivor game files
  3. 3.0 3.1 Stage information on the Half-Life 2: Survivor wiki
  4. Half-Life 2: Survivor Battle Map on the official website (February 10, 2007) (archived)
  5. Lockdown (Revision 2.1) on the official website (May 20, 2008) (archived)
  6. Half-Life 2: Survivor Battle Map on the official website (April 4, 2009) (archived)
  7. Half-Life 2: Survivor Battle Map on the official website
  8. Half-Life 2 Deathmatch on IGN
  9. Old news on the official website
  10. News on the official website
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