Flare Gun
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Flare Gun | |
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Production information | |
Faction |
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Manufacturer |
Orion Safety Products (cut) |
Model |
Orion 12 Gauge Flare Gun (cut) |
Type | |
Technical specifications | |
Damage |
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Ammo |
1 |
Max ammo |
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Modes |
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Ammo type | |
Accuracy |
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Range |
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Usage | |
Used by | |
Game information | |
Entity |
weapon_flaregun (cut) |
The Flare Gun is a weapon used by Metrocops, Combine Soldiers, and Nova Prospekt Prison Guards in Half-Life 2. Apart from the flare itself, it has no model.
Contents
Appearances[edit]
The Flare Gun is first seen in action soon after Freeman leaves Kleiner's Lab, when Metrocops fire flares in the Canals to alert reinforcements. Combine Soldiers also shoot flares along the Coast to summon Gunships and to illuminate unlit spaces, such as cell block D8 in Nova Prospekt after turning off the lights in an effort to ambush Freeman. Later, a Metrocop fires one when Freeman assaults a power generator during the City 17 uprising.
Behind the scenes[edit]
Every time a flare is shot, the shooter is invariably far away or out of the player's sight to prevent them from seeing the lack of a flare gun. When looking closely, it appears that no flare gun model is used, nor is in the game files (the Metrocops in the Canals, for instance, merely use their standard pistols). An unused HUD icon for the flare gun can be found in the Half-Life 2 files.
The weapon was originally to be used by the player to ignite targets. It can be found and used only on the test maps in the Half-Life 2 leak. When shot, the flare sticks to the player when approached and can damage their health.[1] It was likely to be found only in the Arctic levels, at least on the Borealis and in Kraken Base, always stored in "pyrotechnic lockers". There is an unused model version of the locker intended to be used by the player in the files. Disposable emergency flares were also originally to appear in Half-Life, and were finally introduced in Episode One.
Gallery[edit]
Half-Life 2 leak[edit]
Retail[edit]
Red flare fired by Nova Prospekt Prison Guards to call in reinforcements.